Each branch of the Mages Guild has one member who will provide recharging services, as listed under Other Services. The drawback of this approach is that merchants will only have a limited supply of soul gems at any time; you may need to wait a week before they restock. Enchanting a weapon with a Grand Soul (1600 Magicka charge) and selecting a maximum magnitude enchantment (85 Magicka cost) results in only 18 uses. Each use of the weapon (e.g., each strike with a melee weapon or each arrow fired with a bow) drains a fixed amount of Magicka; the Magicka cost is determined by the strength of the selected enchantment(s). Both follow the same basic procedure. This costs 1 Gold for every unit of charge. Once you have your filled soul gem and are at the Altar of Enchanting, select it for use. Handy! Simply repair the item to return it to 125% strength, and the health is restored. Enchanting magic items can be done in two ways: By using a Sigil Stone recovered from a plane of Oblivion, or; By using a filled Soul Gem at an Altar of Enchanting at the Arcane University, the Arch-Mage's Quarters inside the University tower, or Frostcrag Spire. However, it is possible at the Altars of Enchanting to use any effect at your disposal to enchant any item. Equip yourself with a good variety of these and throw in a Night-Eye, Detect Life, or Shield to round out your armor and you'll be sitting pretty. 2. This means that the best source of enchantments in the game does not come from Soul Gems. Magical staves are of the "cast upon use" variety, but it is not possible for you to create these (except for the custom one you get by following the Mages Guild quest line). The max for legit game play is the following. Since most NPCs lack a hood, a zero-weight. Jone Stone 8. will drop Strength by just 5 points. Enchanting magic items can be done in two ways: Both follow the same basic procedure. See also the Effects and Magnitudes article for effects obtainable from Sigil Stones. For armor and other worn items (rings, necklaces, amulets, clothing), only a single magical effect can be selected. Enchanting a weapon with a Grand Soul (1600 Magicka charge) and selecting a maximum magnitude enchantment (85 Magicka cost) results in only 18 uses. it requires Journeyman level in Destruction, and your level is Novice/Apprentice) then you cannot choose Frost Damage as an effect. If the effect is acquired from a spell only, it must be from one that you know and are able to cast. It works by directly modifying the Enchanting skill level, contrary to what the description suggests. This method is made especially effective if you acquire Azura's Star, an infinitely reusable white grand soul gem that can easily and reliably be filled with Soul Trapping spells or enchantments. ** A Petty Soul Gem and a Lesser Soul Gem produce the same results for the same price for these effects. A list of suggestions for custom enchanted items can be found at Useful Enchantments. The magical effects that you choose to use for enchanting can be acquired in many different ways (e.g. A dagger is a good choice because it has a low weight will not weigh you down much. Jode Stone 7. fMagicCEEnchantMagOffset is a floating point game setting which applies to all constant enchantments you make (default value: 5.0). fortify alchemy/smithing enchantment max out at 29% Fortify enchant potion max out at 32% fortify smithing potion max out at 130% You can spend hundreds of grand soul gems and you wouldn't be able to exceed that due to the way game rounds off values. 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