I used a 100k power 6 ship team consisting of lv60 Executrix (6star lv70 Tarkin G8), 4star lv65 Slave1 (7star lv59 Boba G8), 5star lv70 Scimitar (5star lv62 Maul G8), 5star lv65 Tie Fighter (5star lv67 TFP G8), 4star lv68 FO Tie Fighter (5star lv68 FOTP G8), and lastly I did a quick farm of 5star lv62 G7 Unmasked Kylo Ren//5star lv60 TIE Silencer, so he was kind of low geared but nevertheless I think I made some use of him. That's why everyone should at least have an Imperial Tie Fighter, and work towards Tie Reaper (despite its difficulty to obtain). I'm also thinking about farming phoenix for the chimera, i hope this wont make my fleet rank suffer meanwhile. Tarkin and Thrawn for dark side; Ackbar and Mace for light side. Most of my crew members were at Gear9, with Rex being G12, Biggs at G11, and Wedge/Ahsoka/Ezra at G10. You only need the ships to be 7star, and you can leave the crew members at whatever star you want (although the higher star crew member, the higher power the ship will be), so you don't need a 7 star Sabine for this event. its 8 non cap-ships at 5*, but both DS and LS are allowed, you need 5 4* DS ships for 5* tarkin. Missions that are beaten with 3 stars will unlock the ability to use Sim Tickets which will instantly use energy to get the rewards (Sim). I find that at my level (83 on a shard where only a couple people have Chimera) that Mace is a good counter to Tarkin. 1 Star means 3 or more allies died, 2 stars means 2 allies died, and 3 stars means that 1 ally or less died. This could become powerful since Ships seems to have a ton of Health. Very nice ship guide, being someone with a weakness for ship I dont really have anything to add off the top of my head. Since you only need to beat it 6 times a week, it shouldn't take too much time to farm it without 3 starring it. Both Mace and Tarkin can be used for a target lock team and Ackbar is needed for the Chimaera event, however from personal experience Mace is the weakest of the 3 capital ships, and surprisingly Ackbar seems to be better for the early game, especially if you're running rebel ships like Ghost, Phantom, Biggs, and Wedge. Sounds like I need to build up my fleet and 3 star it before I go back to using it zeta mats. I would greatly appreciate any feedback. The fastest path to this is to go for TFP and FOTP from the GW store, and two out of four of the following from the Fleet Store - Slave1/TIEx1/Scimitar/Sun Fac's ship (I highly reccomend TIEx1 and Slave1). Finally decided to change it up and instead of focusing 1 ship down, TL everyone but Biggs and dmg as much as possible before taunt (while removing MF reverse thrust) then once the taunt popped focus him down while slave1 and tarkin used aoe to drop three of them. The focus fire was just too hard because the enemy cap ship could bring in reinforcements as fast as I killed them and I had 0 to use myself. The ability mat challenges also unlock Zeta materials at lv78 and I will mention the requirements below. Fleet Battle is the competitive ranked mode in Star Wars: Squadrons and, unlike Dog Fight, can be confusing even for skilled pilots. The Millennium Falcon can do some crazy AOE damage, so if you can find a way to protect it, it might be a good investment, though it is hard to farm and squishy. Reward: Finalizer - SWGOH Events displays the next event date with relevant information about the event. I'd work on 1 starring it first, and just farming it that way. This tool helps you find and contact your shardmates from Fleet Arena. Fleet Battle - Play the classic Sea Battle game on your smart device or desktop computer. Here is a handy tool to determine ship speed: http://apps.crouchingrancor.com/Calculators/ShipSpeed. The first kind is for getting capital ship shards. Keep in mind that Territory Battles have Rogue one nodes, so investing in them early is an excellent idea. Consider a Target Lock fleet, consisting of: Biggs, TIEx1, Umbaran (Fives), TFP, FOTP and reinforcements Slave1, Scimitar, and I forgot the 8th but I'm sure there are a lot of target lock ships you can put here. I really like using Empire characters, so I'd like to use that, but I didn't see it mentioned anywhere. Basically just my train of thought on certain topics...I swear this is condensed! You get 80 free shards of Tarkin, Ackbar, and Mace by the time you are lv.60 as you play the game's events (4* for each). Definitely would say g8 tfp is almost mandatory for this event (25% tm gain for takin everytime he doges.). Very very crisp rotation, but sacrifices acceleration and deceleration to accomplish this. you need 8 at 5 stars ???? I just beat the zeta challenge today, which is why I am updating this guide. SWGOH Tools and Guides. Aside from providing heavy firepower, these ships screen the carrier group from torpedoes. In the beginning of the game your tank and healer and the most essential characters to get through the initial battles, make sure they are at the highest level that they can be. Fleet Store credits are valuable, and the only other shards I would farm here are Vader and Chirrut. Also check first post here: https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7z44oa/the_one_zeta_post_to_top_them_all/ ) When Imperial Tie Fighter evades an attack, it grants turn meter to its capital ship. Battle of warships the best! Thrawn's capital ship, the Chimaera is only obtainable through an uncommon legendary event that mostly occurs at the same time Thrawn's legendary event occurs (but not always). (The Pit heroic reward) Ezra Bridger, Jedi and Rebel, optional phoenix member but provides a nice dispel, good damage output, and flies the Phantom II. Choosing ships whose pilots have a secondary use is highly reccomended. On the whole, Target Lock is nice, but ships can already do that and at least for now battles don't last long enough for Target Lock to matter. As for the the 5th, it depends on which pilots you need outside of ships. Fleet Battles is a ranked mode that pits you and your squadron of real-world enemies against a similar squadron of the opposing team. I would definitely recommend farming zeta mats through the challenge. TIE Reaper and Kylo's Shuttle can also dispel without target lock, but they are also much harder to get than the other dispellers. Hard Battles have a limit of 5 times per day with an option to refresh the attempts by using crystals. Only Ships are allowed. Perhaps a 150K team could 3 star it with some extremely good RNG. I think my best option is - Tarkin I have at 5 stars, Slave is almost there, SunFact, Tie and FOTP are almost there too, KRU is almost there, Scimitar and Vader take too long, might get Ghost and Phantom up instead, also Biggs ofc. If I find an answer I'll let you know here. It’s there to be the first reinforcement and pseudo-taunt a ship and provide it the counter ability. One of the most important sections I will talk about is the Zeta Ability Materials Challenge that I will outline in a below section. You can use 1 reinforcement right away, 2 if your capital ship is 3 star, 3 if your capital ship is 5 star, and 4 reinforcements for a 7 star capital ship. Judge for yourself! The previous version was a mess. There is no other way to star up your capital ships, besides through capital ship challenges, which are unlocked as you level up your account. Galactic War Store: Luminara, Biggs, unlock Zeb, Biggs, Phasma, Night Sister Initiate, the rest is up to you. This is why it is important to level your ships and pilots, to gear your pilots, and to equip pilots with high level mods (see http://apps.crouchingrancor.com/Calculators/ShipSpeed . Then there are Fleet Mastery events that show up once a month (typically) which requires a 6star Capital ship and will get you 15 blueprints for that ship (approx 7 events for 100 shards/7 star capital ship). It contains 5 maps that unlock at different player levels, with each map containing missions for both a Normal and Hard difficulty setting. These rotate between the different commanders each day. If you went phoenix first, I would highly reccomend getting a Ghost and Phantom to 4stars from the Fleet Store. Ship challenges (Ackbar, Tarkin, Mace) will only take capital ships to 6star (Holy SHIT the Home One and Endurance 6star challenges are so hard...I needed a fleet of about 280k power to beat them). my 3rd reinforcement is JC because of the assists that can turn the tide if you survived the "i win" one buttom from tarkin. This page was last edited on 26 April 2020, at 19:05. Your strategy would definitely work. - does http: //apps.crouchingrancor.com/Calculators/ShipSpeed work for anyone ship has been worked into the calculation and will be as! Youtube videos you can use light and dark side ships/pilots takin everytime he doges. ) screen ships, K2SO. Rogue one nodes, so you can, since they do more damage than the ships... An answer I 'll let you know here fell free to suggest must for the the,! Arena ranking to buy blueprints, which is why most popular team characters have. That made the classic BATTLESHIP to your smartphone or tablet in a cool blueprint color. 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